Look at the size of that box!
Yes, it's a bigger than normal box. Kudos to my FedEx driver for dragging all those cases into the store, by hand.
Regardless of how I think about the X-Wing fiasco, I am genuinely excited about this game ever since they announced it. Now that it's actually in my hands, let's crack it open and see what's inside this freakishly big box.
Okay, this is nice. You can clearly see there are some thoughts being put into this. The first thing you see is the Star Wars Shatterpoint logo on a black background, pretty classy, I must say.
I was actually very impressed by this move. A double sided backdrop for you to take pictures with, complete with instructions! So after your minis are all painted, (or just assembled, you do you, I don't judge) you can take some nice pictures with a thematic backdrop. Very nice. I like that.
The next layer was the core rules, and a single sheet of tokens. I already read through the rulebook when AMG released it online, but I still think it's essential for them to include a full rulebook because I personally find it easier to go through the pages of a physical book when I'm looking up rules.
After popping all the tokens out, I find them not as good as the old FFG quality, but these will serve the purpose. Not exactly a negative here.
With everything painted, the board looks like this. I airbrushed everything with some drybrushing here and there. Picked out the details on the panels, and you are all set to play!
I still remember building the Marvel Crisis Protocol models...
2) All the models fits together PERFECTLY (again, the droids are a different story).
3) The proportions and poses of these minis are gorgeous. Brilliantly designed and sculpted. I have to give credit to AMG this time for these lovely models.
Rob at Bearbox Studios took time out of his busy schedule to paint the Force Users for the store. Huge thanks to Rob!
Ready to play?
This game has a lot more "verticality" during gameplay. If the play area is populated with a decent amount of terrain pieces, you might actually have to climb and jump to the right levels to claim the objectives.
The game is build on a Tug-o-War mechanic where you are constantly pulling the Struggle Token in the middle towards your side on the Struggle Tracker. The more objectives you control, the further the Struggle Token move to your side at the end of your turn. If you pull the Struggle Token far enough to your side that it overlap your Momentum Token, you win a Struggle. The player who first win two Struggles would win the game. Of course there are things that you can do during the game that will shorten the distant between the Struggle Token and your Momentum Token, such as Wounding an enemy unit.
I am not going into every detail about rules and how to play the game, because learning to play the game is part of the fun. So I will just share what I think is unique about this game:
2) I absolutely love the Stance Cards of the units. For Primary Characters, they can switch between different Stance, allowing them a higher level of tactical flexibility depending on what situation they are in. While Secondary and Support units only have one Stance on their cards, they can still spend the successes from their attack rolls on different effects depending on what the players want to do to their targets.
3) The game doesn't really have a "Round" structure. Players keep activating their units alternatively. When their Order Deck runs out, they reshuffle and start drawing the top card for a unit to activate. The game just keeps flowing forward with one less thing for the players to keep track of. I guess what I'm trying to say is, the game flows really natural and smoothly.
So yes, I guess I like an Atomic Mass Games game...
Since this game is an Atomic Mass Games original creation, so I am pretty sure any future additions to this games will be more in line with their original vision. Probably won't see another X-Wing/Armada situation. All my previous gripes with AMG aside, I have to say they created a pretty fun game. I ran a few demo games and played a game myself, and I honestly enjoy the gameplay, a lot. If I can give it a chance, you can give it a try too.
Thanks for reading through this long review. Please reach out through email, text, phone if you have any questions, or want to request a demo game.
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